Combinations of watercolor and gel pen, seems to work well. First one, with pen sketch on a watercolor background. Second one, a watercolor painting contoured with black pen.
I recently came across this Animation tool called DragonBones. Which looks very light and easy and compatible to unity using this Unity C# Plugin. Though the plugin is really lacking documentation, it comes up with a demo project which can give you an idea about how to use it. So here I am posting a easy … More Using DragonBones in Unity
Its a papier-mâché pufferfish made out of toilet papers on an egg shell skeleton. Painted with watercolor and made shiny with petroleum jelly.
Tried to make an effect similar to sprinkling watercolor, using oil pastels. Made the background by applying with different colors and smudging them. Then painted the foreground hills and trees with black. Then made stars by shaving white pastel with a paper knife and pressed them on the paper.
Used oil pastel after many years. Result was satisfactory. Missing some details though for not having a crayon pencil. And as usual it is hard to recognize my portrait paintings, FYI this is meant to be Daisy Ridley as Rey in Star Wars series.
Made little hole and took out the egg. Painted using markers on egg shell.
Last night when I noticed the blank white coffee mug in my kitchen, not sure what reminded me of the Schrödinger’s cat. May be Big Bang Theory. It’s a temporary painting with marker, but would like to make it permanent.
Made it on this day of Saraswati Puja, out of almost 4 whole chart papers. Took about 6 hours to fold the papers and put all together. Fingers were paining after all that paper folding.
Dino Squash is a physics based casual game, made by me and a friend of mine Priyanka Debnath. It is Developed in Unreal Engine 4. Currently available only for Android for free. And it is ad free too.
Scrolling backgrounds is quite a necessity in 2D Platformer/Sidescroller/Shooter games. I had been working on a platformer recently and made a script for myself. This script is can be attached to a sprite to make it scroll horizontally. It requires a SpriteRenderer and takes a RigidBody2D as a target.